Attention all RTE Sports Basketball Hoopers and Ballers! Starting this Spring Season, we will implement the ProAm Rules in all of our adult leagues. We decided to change the rules to make our games more exciting and suited to your gameplay. Review the rules below and make sure to understand them completely. If you’re a captain, we are relying on you to ensure that your teammates know the rules.
- 2-minute warm-up
- 10 Minute Quarters running time
- 1 Minute Between Quarters
- 2-minute half-time
- Clock stops on last minute of the 2nd quarter and last 2 minutes of the 4th quarter
- 24-Sec Shot Clock will be enforced whenever available.
- 3 30-second timeouts per half
- 2 Minutes
- 1 additional 30-sec timeout.
- 1 Minute
- Unused 1st overtime timeout may carry over.
- Sudden Death
- Each player gets 6 Fouls
- 5th team foul each team will shoot 2 free throws
- Any fouls in under 2 minutes in the 2nd quarter and 4th quarter – each team will shoot 2 free throws
- In the last 2 minutes of the 4th quarter, each team may advance the ball to the 28-foot mark after calling timeout and may throw the ball in the backcourt. An away from the play foul may be assessed, and a technical foul for a defensive player who crosses the boundary line on a throw-in.
- Any player or coach who receives their 1st unsportsmanlike technical foul must sit on the bench for 3 minutes. If a team has only 5 players the player that received the technical foul will pay a $10 fine and will not be allowed to play the next game until the fine is paid.
- If a player or coach receives 2 technical fouls he will be ejected from the game, must leave the gym and will be suspended for the next game the following week.
- Any player or coach who is ejected from the game gets a $20 fine and will not be allowed to play the next game until the fine is paid.
- If players are involved in a fight they will be ejected, must leave the gym and will be suspended indefinitely.
DELAY OF GAME
- 1st Offense is a Warning
- 2nd Offense is a Technical Foul
- Defensive 3 Seconds – Automatic 1 Shot Technical Foul
- Man-to-Man Defense or Zone Utilizing NBA Guidelines
Section VIII-Defensive Three-Second Rule
a. The count starts when the offensive team is in control of the ball in the front-court.
b. Any defensive player, who is positioned in the 16-foot lane or the area extending 4 feet past the lane endline, must be actively guarding an opponent within three seconds. Actively guarding means being within arms length of an offensive player and in a guarding position.
c. Any defensive player may play any offensive player. The defenders may double-team any player.
d. The defensive three-second count is suspended when: (1) there is a field goal attempt, (2) there is a loss of team control, (3) the defender is actively guarding an opponent or (4) the defender completely clears the 16-foot lane.
e. If the defender is guarding the player with the ball, he may be located in the 16-foot lane. This defender is not required to be in an actively guarding/arms dis-tance position. If another defender actively guards the player with the ball, the original defender must actively guard an opponent or exit the 16-foot lane. Once the offensive player passes the ball, the defender must actively guard an opponent or exit the 16-foot lane.
PENALTY: A technical foul shall be assessed. The offensive team retains pos-session at the free throw line extended. The shot clock shall remain the same as when play was interrupted or reset to 14 seconds, whichever is greater.
Late Game Start
- The clock will start after a 5-minute grace period
- Game Forfeit- 15 minutes after the scheduled time
- Any team up by 10 or more the clock will continue to run
Any current or former NBA player or European professional player is eligible if available.
- Head Referee is in charge of the game.
- A call in-question or discrepancy must be addressed to the Head Referee at the time of its occurrence, in timeout, or at half-time.